downstar of projects dev talk #1


standalone pcvr headset news:

Keep in mind, and take this with a grain of salt. These specs could change and we don't know what's going to be added or removed. Also good morning everybody. So I have a special announcement regarding a certain headset. Code Napta The headset that is going to be developed. For a standalone PC VR headset. Normally, I didn't want to bring this up because I was still working with the team that is developing the headset . The headset's specs are pretty magnificent. It has a 10 core processor either Intel Or AMD, and it's a custom made processor. It has an on board graphics card up to 16 GB Custom made. The specs per eyes is 4096 x 4096. The headset comes with 16 gigs of Ram, but it can be upgraded. It can go up to a whopping 128 gigs a Ram. It comes with 256 gigs of upgradable storage, and there is a 512 model as well. It also has 8 terabytes and it has four slots of m.2 To 32 TB, and it has 4 slots of M.2. It also has built in eye tracking and mouth tracking. The rest of the specs will be coming out soon. However, there is going to eventually be a patent for it.

Quest 2, quest 3, And any standalone mobile headset news:

Our team is hard at work in setting up the game to work on the quest 2 and quest 3 Headsets, as well as the Pico neo and any other headset. That is a standalone headset. There's a lot of updates being done too. We want it to be as optimized to the headset as possible. Please understand that it's going to take a lot of time for us to fix everything, and make sure the entire game is running as best as it can without any issues at all. So I thank you for your patience, but to add to this. Our team is trying our best to make sure the game runs on those headsets, respectively, and we will update anyone if anything changes.

game console news including but not limited to PlayStation, Xbox, and Nintendo news:

For game console players, we have been hard at work working on the game to run on PlayStation, 5 Xbox S and X as well as Nintendo switch. The game at its standard space has to be going through a lot of optimizations but it does work. It's just very janky. A lot of fixes will be out to the game as well as the build and our team will be experimenting with everything that we can to make sure the game is as optimized as possible. But, we have hit some road blocks with the console players. However, we are currently trying to resolve the  problems, and make sure it doesn't happen again. We are also working on the settings for those console players, and a lot more. We will update everyone when we have Everything up and running.

mobile news:

Just the usual of making sure everything works for your cell phones like iphones and Androids nothing unusual. Rest  assured we are optimizing and testing it vigorously to make sure the program does work for those phones. We will update everyone when we change something.

Regarding cross platform and cross save play:

Our team has been hard at work making sure that the cross save and cross play functions work. However, there's a lot of errors with a lot of code that does not work well together. So until we can figure this out, there is not much we can do at this moment, but we will keep everyone updated. When we have a breakthrough through, cross play and cross save will be operational, but we will say that our team has been making amazing progress in making sure it happens and it works with no bugs. We will update everyone if anything changes.

the team "If any grammar is broken, we'll assure you. We will upgrade it and make sure it can be read properly. So please let us know if any grammar could change, and if there are errors."

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